Lost Battles Land is a strategy rpg game. The game is small and loads quick.

If not working, play here:  https://lost-battles-land.netlify.app/

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instructions:

use touch click to interact with map NPCs or start a fight against a enemy.

mobile: use the virtual pad.

desktop: awsd to move and space-bar to activate secondary skill 

Around damage = about 50% of weapon damage.

Focused damage = about 100% of weapon damage with its effects.

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credits to:

(map designer) - kael

(sound effects) https://www.wesnoth.org/ 

(sound effects)  https://github.com/wesnoth/wesnoth

isometric sprites - Gustavo Vituri - https://gvituri.itch.io/isometric-trpg

"After victory" - Matthew Pablo -  https://opengameart.org/users/matthew-pablo

"Enchanted festival" - Matthew Pablo- https://opengameart.org/users/matthew-pablo

"Sad song 1"- Jayvee Enaguas (HarvettFox96) - https://opengameart.org/content/sad-song-i

"The tread of War" - Jonathan Shaw - https://opengameart.org/users/umplix

"Victory" - Math - Matthew Pablo - https://opengameart.org/users/matthew-pablo

"War song"  - Johan Brodd -  https://opengameart.org/content/war-song

"Still Another Wanderer" - Timothy Pinkham - http://www.timothypinkham.com/

*if you want to develop some map you can use this map build tool.

https://lost-battles-land.netlify.app/map-builder





Updated 16 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorrust
GenreAdventure, Role Playing
TagsPixel Art, Singleplayer

Comments

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(+1)

I showed the game to some of my freinds, and they had two main points of feddback. 

  1. They couldn't get past the training room, and thought that combat was too dificult. 
  2. They said that movement was a bit clunky, so maybe removing the input delay, and also maybe the play could be free from the grid? I'm not really sure about that, beause it will affect combat a lot.
(1 edit)

@someone_randome, first thanks for testing the game and calling others to test it too.

I made some changes to further decrease the initial difficulty of the game:

  1. The guy in the training room is no longer dealing damage.
  2. Changed some battlefields to be more fluid. 
  3. lowered the price of the most basic items (shield, helmet and boots) in the first store.
(1 edit)

I'm still making some improvements to make the battlefield more fluid. One question, did your friends play on their cell phones or on the computer?

They played using PC controls, if you want I can try playing the game on my phone. 

Surely if you can it will be a big favor

(2 edits)

Ok so i tried playing on my phone and here are the main problems. (Also sorry for the late reply)

  • The itch.io page shows a black screen. 
  • The aspect ratio on the website makes it really hard to play.

Sorry for the delay in responding, I was making some adjustments to the game when time allowed.

But I think now the project is more playable on mobile.

(6 edits)

Hi everyone, I'm thinking of implementing support skills for left hand accessories. For example the item "Shield of Retribution" could nullify attacks for a fraction of the time. The "Vampire Glove" could create a sphere of blood giving more speed and so on. What do you think? Any suggestion in this regard is super welcome.

Deleted 1 year ago

Here's a thought. You can have two weapons, and the one you have in your right hand will be your attacking weapon, and the one in your left will have supporting stats. While in battle, you can switch the weapons in your hand, and change the attacking weapon and supporting stats. 

(2 edits)

Man, I recently made a tweak so the game works on mobile phones. I put buttons and a virtual joystick. For desktop it wasn't very good, but at least now you can play on mobile.


(1 edit)

I think this change will help with the implementation of the new functionality, as it only needs to add a button to the left hand item.

(2 edits)

Does keyboard and mosue no longer work? I can´t move with WASD or arrow keys, and I can´t click to attack. Combat is really hard now, because you can´t move and attack at the same time.

I'm creating a function to detect if the player is on mobile or desktop and change the type of movement.

I just updated and put keyboard support being the spacebar responsible for activating the secondary skill

(+1)

Around damage system is unique, i like it!

thanks for playing!

Hi Someone, could you try my new game?

https://alexquery.itch.io/prospyre

web version doesn't work, it says that the connection was reset. unfortunately, i use a mac so i can't download it and play it.

cool

@seiyau, Thanks for playing, the game is under development, so any feedback is welcome.